A persistent, player-driven galactic economy in the uncharted Reach. Every good is made by a real operator. Your research path decides what you can build. Territory is won by out-producing, not out-shooting.
No NPC factories. Every ingot, circuit and hull on the Exchange was produced, hauled and priced by someone playing right now.
A 117-node tree. The branch you pick decides what you make - and who needs you.
Guilds contest systems by out-producing each other. Influence is earned in freight tonnage and megaprojects, not fleets.
Extract, refine, assemble, ship - each step is a building on your plot.
Nothing moves unless a freighter moves it.